![]() He doesn't dash, instead leaping a short distance when you double tap. He's short, so it's hard to hit him with a high strike. Yoda plays differently from any other characters. The blending of Star Wars and Soul Calibur is weird and strangely off-putting, but not enough to offset the cool factor of an honest to God lightsaber duel. The Apprentice (from the upcoming Force Unleashed game) is playable on both versions of the game, while Yoda and Darth Vader are exclusive to the 360 and PS3 respectively. ![]() ![]() The background music is among the best I've seen in a game of this type, and that's before you even get to the Star Wars music. The voice acting ranges from pretty good to downright amateurish, and it all gets pretty repetitive after a while. The sound on Soul Calibur IV is somewhat hit and miss. It really does straddle the line between fanservice and exploitative in spots, but considering the overall tone of the game, I'm willing to view it as a parody more than anything else. You can also have pieces of armor destroyed during matches, so you'll occasionally have female fighters battling in nothing more than their skivvies. I'm fairly certain the boob physics are this close to requiring their own separate processor at this point. The female characters by and large have physiques that would make Boris Vallejo and Wally Wood blush. Some of the character models are pretty.ridiculous. Still, it would have been nice to see them exclude items when they clip through another item. There are a few minor clipping issues with some items in the create-a-character, but it doesn't seem to affect the gameplay. The character animations are smooth with very few hiccups. Also, if you create a costume for one of the main characters and use it in Story Mode, that character will be wearing the same costume during their ending! Visually, the game is a real looker. In fairness, Story Mode does have a few cool features such as specialized dialogue between related characters which you won't hear in other modes. The character endings, done with the game's sharp real-time graphics, are also on the short side and honestly fail to impress in most cases (but at least they're there). Story Mode is a surprisingly condensed five chapters long and really leaves much to be desired. The tag system looks a bit strange and doesn't make much sense, but it's actually kind of fun if you give it a chance, and is the key to beating Tower Mode. Instead of your current character tagging out and running off screen (a la Tekken Tag Tournament), your partner simply "takes the place" of your current character in a "magical" flash of blue light. In Tower Mode, you're allowed a partner at certain times and can tag them in during the battle. The new Tower Mode is also introduced, offering a a variety of single player challenges, pitting the player against multiple enemies one after another, and is also the path to unlocking some of the game's rarest goodies. As a console-exclusive fighting game, Soul Calibur 4 features the staple Story, Arcade, and Training modes. SC4's graphics engine makes everything incredibly sharp and intricately detailed, from the moody backgrounds to the shiny armor (which reflects the actual backgrounds), down to the bare bone character models themselves, which are indeed some of the most seamless character models ever. It brings back memories of the graphical statement that Soul Calibur made when it launched with Sega Dreamcast in 1999. The character models and background detail really make a statement. The first SC game in HD does not disappoint, and is surely one of the prettiest 3D fighters to date. First of all, let's talk about the new graphics because they simply must be talked about. Nearly everything about the classic 3D gameplay engine has been refined and polished, and most of the infamous changes this time around were for the better. As a fan and loyal player since the beginning, I can honestly say that Soul Calibur 4 is the next-gen Soul Calibur that many fans of the series have been waiting for (in my case since the epic SC2, which I put countless hours into). The fourth installment to the Soul series features an all new graphics engine, improves on the Create-a-Character Mode from SC3, and takes its highly acclaimed gameplay online for the first time ever.
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